It's certainly plausible – the remarkable success of Paradox's Crusader Kings 2 at making relationships and politics fun and compelling says it can be done in a grand strategy game – but how will it be achieved in Rome 2? Asked about modding capability, one of the main draws of the original Rome, they said they were very keen on releasing tools to make the game moddable – although the original was customizable straight out of the box. The original Rome's split of the Republic into three different familial factions was an effective way to get to a meaningful civil war, but the developers recognized that it was artificial, and claimed to be working on systems that would allow for meaningful political maneuvering in a more organic fashion. A move like that could do wonders for moving players away from spending most of their strategic time picking new buildings and tax rates for each individual province. Likewise, they mentioned as an aside that Creative Assembly is planning on having provinces in Rome 2, the core geographic unit of every Total War map, be consolidated into regions. Seeing how that might work in practice would have been far more interesting than a single historical battle. Excitingly, they also mentioned that over time, each legion would take on its own characteristics over time, so, for example, one with a string of defeats might be weaker. Although not directly stated, many of their statements implied a move away from micromanagement, the bane of Total War and many other strategy games.%Gallery-167504%To those ends, they said that they wanted to make it so that Roman players would be moving legions around, instead of individual units – as the Emperor would be doing. Much of what they said indicated that they understood the series' flaws and were actively working to fix them. It was left to a question and answer session after the demo with three of Rome 2's developers to understand what might make this installment particularly interesting. The background geography, like the trees, cliffs, and marshes look particularly detailed, while the soldiers had a slightly grittier, less cartoonish look than their samurai counterparts. 2011's Shogun 2 may still look great, but Rome 2 appears to surpass it.
#TOTAL WAR ROME 2 BUILDINGS SERIES#
After all, the Total War series has taken major leaps forward in graphics ever since its inception over a decade ago.
The most notable part of the demonstration was that the game's graphics are fantastic, but that's also the least surprising aspect of a new Total War game. Those moments are impossible to achieve in a single gameplay demonstration, but developer Creative Assembly still has to make that attempt, which it did, with the historical Battle of Teutoburg Forest. There, the series' two halves – tactical battlefields and grand strategic decisions – work in harmony. Yet the greatness of Total War derives from longer play sessions. With only so much time to show off to the awaiting journalists, games have to rely on spectacle.
Showing off a strategy game like Total War: Rome 2 at a convention can't be easy.